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Even if games did use only one screen and didn't messed up your current RandR configuration, you never knew whether they were actually using your primary screen or just the one in the top left corner - the ability to choose it yourself was something that used to be extremely rare. xrandr -output VGA1 -auto -same-as LVDS1 -mode. After connecting a monitor, this could be an example of a mirroring setup. With this program, you will have a fully-functional taskbar for each monitor and many other features. dwm will assume that two outputs should display identical windows and tags if: one of them is configured to display in the same area as the other ( -same-as switch) they have the same resolution. To get your PC to recognize multiple monitors: Make sure your cables are. I was actually quite amazed how well Valve's games were handling this right after their Linux release. Actual Window Manager is many useful tools in one software. The Play tab at the top of the Character Selection screen is clickable but. I don't know about the latter, but ETR's multi-monitor support is still utterly broken, although in a different way. If something does not just pop up between 2 screens but actually streches across the whole desktop, it simply doesn't support handling multiple monitors via RandR.Įxtreme Tux Racer and Yo Frankie! used to stretch across *everything*, for example. Here are the best free and premium tools to manage dual monitors and to help boost your productivity. Supports multiple ways of displaying windows, including horizontal tiling, vertical tiling, stacked mode, tabbed mode, and floating mode.
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Originally posted by DIRT:Some window managers don't know how to open windows in a dual monitor, it just sees it as one big desktop.That might affect positioning, but pretty much everything else (especially on fullscreen OpenGL applications) is handled by the software itself - those are purely affected by how well the software's RandR support is written.
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